Free men are not equal, equal men are not free.
Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Wednesday, May 10, 2017

Review: The Unexpected Enlightenment of Rachel Griffin

I normally would not pick up a YA book. But John C Wright is a fantastically literate and aware author who's integrity in making recommendations I trust, and in posts and comments his wife, L. Jagi Lamplighter, has been warm, very well spoken, and insightful. So I decided to give her book, The Unexpected Enlightenment of Rachel Griffin, a shot.

The short version is that I am very glad I did.

From Amazon:
Nestled amidst the beauty of New York’s Hudson Highlands and hidden from the eyes of the Unwary, Roanoke Academy is a place of magic and wonder. It offers everything a young sorceress could desire—enchantments, flying brooms, and the promise of new friendships.

On her first day of school, Rachel Griffin discovers her perfect memory gives her an unexpected advantage. With it, she can see through the spell sorcerers use to hide their secrets. Very soon, she discovers that there is a far-vaster secret world hiding from the Wise, precisely the same way that the magical folk hide from the mundane folk.

When someone tries to kill a fellow student, she investigates. Rushing forward where others fear to tread, Rachel bravely faces wraiths, embarrassing magical pranks, mysterious older boys, a Raven that brings the doom of worlds, and at least one fire-breathing teacher.

Described by fans as: "Supernatural meets Narnia at Hogwarts", The Unexpected Enlightenment of Rachel Griffin is a tale of wonder and danger, romance and heartbreak, and, most of all, of magic and of a girl who refuses to be daunted.
So, yes. We have a magical school. The lead character is a girl instead of a boy. There is magic. The "wise" - humans with magic - exist in parallel with, and mostly hidden from the normal humans, most of whom are "the unwary."

Yet, It's hardly a simple knockoff of Hogwarts.

First of all, it exists roughly in the same universe as her husband, John C Wright's, "Moth and Cobweb" books. The wise are families which have magic because their forebears had been, in part, magical creatures. There are wars among the wise at times, and of course, multiple schools of magic. The wise in this world tend to take a more active part in managing the world of the unwary to keep them ignorant of magic behind the scenes than the magicians of the Harry Potter universe, but then, it's not quite our world. Monotheism, as in Christianity, is almost unknown.

The pacing is spot on - and the story doesn't artificially drag through an entire school year.

Rachel is an interesting character, and not particularly gifted with leadership by author caveat, or many other skills that her friends have in abundance. The one thing she does have - an eidetic memory - she learns how to use to see what is hidden, and the competence she develops at magic are done through repeated, often embarrassingly bad, practice before she finally gets the hang of things.

Her persistence is far more important to the decisions she makes than anything else, and unlike a certain other magic school series, she is certainly a protagonist here, making choices.

The romance aspect is sweet, somewhat innocent, yet real, which is different from what I'd seen, and far different from the worst of what I'd heard is considered acceptable in YA fiction.

As to the bad guys and the conflict - yes, the adults don't really listen, a trope so old that Eight Legged Freaks explicitly made fun of it, but  are not morons and when trouble comes calling they are near universally competent and people you would not cross. There are bullies, straight out of central casting for Mean Girls. The magicians in the house of bad boys living on the edge of dark magic are shown to be far more nuanced than their reputation allows.

And Rachel makes several decisions that I expect will lead to interesting times and hard choices later on.

I could say far more, but only at risk of spoilers.

Monday, April 24, 2017

On Seagulls and Greatness

Over at Seagull Rising Jon Mollison discusses Cora Buhlert and her lack of awareness of what she refers to. Cora B in bold....
*Does anybody else find the idea of a rabid puppy taking inspiration from Jonathan Livingston Seagull of all things as funny as I do?
Of course she thinks it's funny.  She doesn't know what you're talking about.  Jonathan Livingston Seagull is the story of a seagull whose unwillingness to conform to the demands of the crowd results in his expulsion from the flock.  It was adopted by the hippy-dippy movement in the 1970s as they struggled to escape the conformity provided by hard work, the Christian faith, and showers.  Cora still operates under that out-dated mindset, clinging to the notion that true rebels write works that conform to the demands of the university system, major publishing houses, Hollywood, every major media outlet, and most major businesses like Target, Google, and Starbucks.  Jonathan Livingston Seagull is the story of a seagull whose unwillingness to conform to the demands of the crowd results in his expulsion from the flock.  Her mirth makes it clear that she either has not read the work in question - which is largely agnostic on matters of politics, hewing closer to  a 'you be you even if it means going against the majority' message than to her assumed 'stick it to the man, and once you are the man, stick it to those who want to stick it to the man' message.  Proving once again...

These people don't read
I agree utterly - these people don't read. Most of what I've seen on the hugos, and I've looked, is about what kind of authors and characters were in the story, and what they reference. "And there's this girl, and she's black, and she has lucid dreams and it's, like, Freudean, and.." - yeah, fuck off, I'll go re-watch Dreamscape or re-read the Dream Quest of Unknown Kadath. Oh, wait, that's the article describing a new comic series Afar. It's cool because it has a new twist on Freudian dream theory, you see, and this girl is utterly helpless through most of it, then she makes a horrible mistake she can't undo, but it's all about us and our dreams, and...

Nevermind.

Where were we? Oh, Jonathan Livingston Seagull.

I hate to Break it to Jon, but I think he missed an important point of the book, which I first read back in 4th grade a long time ago.

Sure, it's not about specific politcs - it's about the willingness to follow a path even if it's not in lockstep march with what everyone tells you in general, and as he points out, that is by no means the monopoly of the left or liberals, especially when they have become the man.

Here's where it goes deeper. It's not just that our intrepid seagull is determined to do his own thing - all the seagulls "fly" after a fasion. They all dive for fish, after a fashion. They all eat, after a fashion. It is that he is utterly dedicated to excellence. What sets him apart is is his quest to be the best, to fly the best. To find the limits of what is possible and maybe even push a bit further. He could of course choose something else, and of course he is not content to just live life like the herd - but he wants to achieve mastery.

Often in life, we have to accept good enough, but to master ourselves, to achieve excellence, there have to be areas we care about where "good enough" is not good enough.

UPDATE: In all fairness to Jon - on rereading this I realized I made it sound like Jon didn't realize there were more meanings to the story. A guy who's site is called "Seagull rising".

Yeah, right.

So - first of all, sorry Jon, it was a failure in my writing to not make it clear that Cora B's failure to grok JLS went far deeper than just "outsider evicted for bucking the flock" but to excellence and working for it, for, as Jon pointed out elsewhere, the art of the whole and not just badly assembled very pretty bits of craft. The fault was not, as I made it appear, in your understanding of JLS.

I for one am a person who hates to draw distinctions between, say, illustrators, and artist, and craft is ultimately required for most great art, but Jon is utterly correct - one can master craft, and not know how to put the whole thing together into a thing of beauty. A cargo cult of mistaking the craft for the art, without understanding the spirit, the soul of the thing.


Friday, April 7, 2017

How Different Is It?

Chris Jones over at Classic RPG Realms writes how D&D and AD&D were two different games. Looking around at what I've heard and seen of 5e (no, have not played it), what I'd played of the original basic (mostly Keep on the Borderlands) and AD&D (a fair bit including some heavy home-ruling) and Pathfinder, I think he has a point that other games evolved more from original D&D. I think AD&D evolved from the other more than he believes, it needs some distilling, but even ACKs, which I dearly love, owes more to Basic D&D than AD&D, and most OSR games do as well.

One thing that jumped out at me was the following:
Now, this may seem simple to some. Maybe others have experienced the same thing in other games. Even games based on Original D&D. I have not. In fact I am struggling with 5e now for this very reason. The game seems shallow, and lacking in substance. I feel like it is the copy of a copy of a copy. And yes, very cartoon-like. This has been something I have struggled since I came back playing 3.5. I see them as very cartoonish and over the top. Not the fantasy I like to imagine. I also feel it is far too oversimplified, even the massive 3.5, 4e, and PF. Yes, even these huge option heavy systems where the complexity is in the proliferation of character options instead of actual game depth. The exact plagues that Gary mentioned before are the very ones that have plagued D&D since its inception--those that AD&D was supposed to rectify.
Insofar as PF that criticism is spot on. Lots of tour books (inner sea guide, this guide, that guide), and book, after book, after book of character options where a number of people who regularly play refuse to make up characters by hand to track all the options, but instead use Hero Lab.

Yeah, AD&D could get complicated, but the Players Handbook was the players handbook, and the DMG was the DMG, and you didn't end up with "Ultimate this" and "Ultimate that" and the other thing..

Reading this article it occurred to me that as thick as the PF core rules book was, it spent far too much of its space on characters.

The first 17 pages are "how to play RPG's" of which the last few are an overview of the character generation process. Chapter 2 - 10 pages or so - delves into stats and fluff on each of the races, in fine print. Classes ties up the next 56 pages (and keep in mind that there are a lot more books with even more classes, this is just the core rules...). Another 50 pages on skills and feats. 

With the exception of combat and additional rules, you don't really hit the GM-specific rules until page 394. Of those first 394 pages, 330 are basically the players handbook (though you could argue a good chunk of equipment belongs in the DMG...)

This in a book with 575 pages, in a system which has several bestiaries, an advanced players guide, and far more beyond that for character options that I haven't even begun to cover.

Let's compare this to ACKs. 270 pages for the core rulebook. 14 to introduce the game and its tone. 76 more pages to cover basic character classes, equipment, proficiencies, and spells.

All the rest is GM stuff.

Is ACKs the successor to AD&D? No. As set forth in the article, it very much is rooted in the original D&D. 

But.

It to me strikes a perfect balance between simple enough and complicated enough. A chunk of the GM section is consolidated economics and rules of thumb so that when your character (or his "heir" several deaths later) becomes powerful enough, you actually have the framework needed to get a castle, a kingdom, a town, and so forth built - something even AD&D didn't manage, and D&D didn't even try. It fleshed out the world to fill in holes in basic D&D (and as noted, even AD&D), while at the same time making the rules a little more consistent.

This last is where the genius creeps in. Alexander Macris saw the original rules and the potential in them, and tweaked them so that they could easily be extended up to clashing armies (Domains at War) and basic firearms (Guns of War) of the pike and shot age. The classes in the core book are closer to the original D&D than AD&D, but they're based off the methodology in the Players Companion, giving you both ready-made templates with few - but significant - options to choose, and a very flexible character creation system that distills down to a simple character sheet that works.

And soon, they will publish another adaptation of the rules for heroic fantasy.

While, in my youth, I leapt to AD&D and never looked back, I agree that something was lost in the quest for completeness, and consistency. If I had to chose between my childhood systems of D&D it would be AD&D in a heartbeat.

That said, I'm not sure that, at least as shown in ACKs, going back to the same roots hasn't resulted in at least some better stuff. Yes, Pathfinder has certainly worn on me with its bloat and shallow breadth, but the additions to ACKS actually change the nature and depth and core rules of the game - yet you can take them or leave them as you wish.

We have at least one system that manages the complexity, reasonable conceptual consistency, and verisimilitude that AD&D aimed for, but slightly leaner, and giving the GM more room to decide what actually makes sense in the light of what the players decide.

Tuesday, August 30, 2016

Pure Awesomeness Now Available in Paperback

Larry Correia, aka the Mountain Who Writes, has a new-ish epic fantasy series out, and has announced that the first book, Son of the Black Sword, is now out in paperback.

If you have yet to read this book, put it at the top, or near the top, of your reading pile. It goes in a lot of unexpected but utterly reasonable directions, in a fantasy milieux quite unlike most others - and one that would be far more familiar to students of Jeffro Johnson's "Appendix N" overview.

Larry gets better with each book.